There are only few rules to this event and they are there to ensure runners’ safety, correct recording of the running times and a fair competition.

Participants not complying with any of the rules below will be presented first with a yellow warning card. For any subsequent non-observance a red card will be given.
Each red card will add a 2 minutes penalty to your team’s total running time.

The whole purpose of the event is to challenge ourselves and have fun with colleagues. It’s great to be the fastest team but that only gives you a trophy to show off.

1. Minimum Distance 

As a minimum, each runner must complete a total distance of 2 kilometres. Runners must stay on the treadmill for at least 1 kilometre before a changeover.

In other words, the minimum distance of 2 kilometres can be broken up into 2 x 1 kilometres runs/jogs.
The rule applies to any changeover and particularly at the end stages of the marathon. You are not allowed to stay on the treadmill for a 200 meters sprint, the minimum distance to cover per each changeover is 1 kilometre (or until you reach the 42.2km marathon mark).

2. Maximum time on treadmill

The maximum total time a runner can be on the treadmill is 1 hour.

There is no limit in the number of times a runner can get on the treadmill, so long the total time doesn’t exceed 1 hour. And the person complies to rule 1 above.

3. Changeover treadmill speed

Speed must be reduced to a maximum of 9km/h before each changeover.
The runner on the treadmill must keep running until the speed is 9km/h.
The timekeeper is responsible to slow down the treadmill belt to the correct speed.

We know that especially in the last stages of the marathon, people often get excited and want to get the changeovers done as fast as they can. If you press the pre-set speed of 9km/h the treadmill will slow down in a matter of seconds and everyone is sure not to lose their knees in the changing process.
Someone needs to be RUNNING at all times, so the runner on the treadmill MUST KEEP RUNNING until the belt has slowed down to a minimum of 9km/h. For example, runners canNOT sprint at 18km/h and jump on the side and slow down to 9km/h.. that would not be really fair, don’t you think?
If you are worried of losing precious seconds during the changeover, this is a minimum price to pay for safety. Furthermore, the person getting ON will have at least 1km to recover those couple of seconds lost. See rule 1

4. Continuos motion

This is worth repeating. A person must be running on the treadmill at all times. The treadmill should not stop and runners should not jump on the sides when they slow down the treadmill.

5. Time keeper

Before changing over on the treadmill, you must notify one of the time keepers so that your time and distance can be recorded.

Staff and volunteer helping out on the day are there to ensure the event is fun and safe. Be nice – give’em a big smile and let them know when you are about to change over BEFORE you jump on the treadmill!

6. Marathon start time

Each team will be assigned to a start time which is calculated based on the team target time + 5 minutes. The goal is get all teams to finish the marathon around 5pm, just before the prize presentation. So, if you are targeting 3hours to complete the marathon, you will start at 1:55PM.
A little extra pressure to train hard and commit to a time and distance!

7. Bonus time

If you are not a fast runner, do not despair!
From 2015 we will have activities and challenges which will run in parallel to the marathon and can gain you some bonus time. The activities will be announced on the day.

I am having some problems paying for my registrations. What do I do?

Do you use Internet Explorer? We have received some complains about compatibility issues. Please use a different browser (Firefox, Chrome, Safari) while we get it fixed. If you are already using one of these browsers, have a look at the error message you are receiving. This is at the top of the registration form in red.

How can I change my team bio, profile picture, target time and fundraising?

On the top right hand side of your fundraising page, use the “Team Actions” dropdown to login. (the username/password were setup by your team captain – if forgotten they can be reset). From there, you will be able to amend your details. If an update doesn’t seem to commit, please check for error messages displayed (like length for the Bio description).

Up until which day can I change our team target marathon time?

Up until 2 days before the event.

When will I receive the event t-shirt? Do I need to wear it on the day?

You will receive the event t-shirt a week before the event. You are invited to wear it on the day but of course, if you want to be uncool you can wear your own! 🙂

Can I get to the gym just before it is my turn to run or do I need to be there earlier/for the whole time?

Totally up to you. You can arrive 10-15 minutes before it’s your turn to run, although I’m sure your team members would appreciate your support while they are running.

Can I get on the treadmill multiple times? Maybe running 2kms take a break and run other 2kms?

Absolutely, you can get on and off the treadmill as many times as you like. see rule 1 above!

Where can I find a sample runsheet to work out the running schedule for the day?

This is easy. You can find it Here.

I never run on a treadmill before
, what do I need to look out for?

I may be stating the obvious here but there are two key things to look out for:
1. The treadmill belt is always in motion, meaning that when you get on/off the treadmill you need to be ready to run and cannot stop altogether! The safest way to get on the treadmill is to step on the sides, hold yourself up using your arms and grabbing on the sides of the treadmill and lower your legs gently down on the moving belt. Once you are comfortable you are running at the speed of the belt you can let the hands go.
2. The treadmill belt is short and you want to make sure you run in the middle of the belt. If you are running too close to the front of the treadmill, you may accidentally push the emergency stop. Not a big deal just annoying. If you run too far back, that’s a bit more dangerous as you may accidentally step off the belt and fall.
If you don’t feel comfortable running on the treadmill remember you can come earlier on the day and practice, ask a volunteer or a colleague to show you how to jump on/off the treadmill, slow down the speed of the treadmill to a walking pace.

What happens if there is a malfunction and the treadmill belt stop or I need to reset it?

Unfortunately this does happen, the treadmills can’t take the heat!
Don’t panic, let the timekeeper know. He/she will record your distance and will help you restart the treadmill or move you to a spare one.

What happens if my team cannot complete the marathon by 5pm?

Part of the challenge is to predict and commit to running a marathon at a certain speed.
So if you don’t complete by 5pm, unless this was due to a treadmill malfunction, a delayed start, other reasons outside your control or extraordinary circumstances, I am afraid this will result on a DNF (Did Not Finish) in the time allowed. You can still continue on and complete the marathon.

What if the team next to me is not respecting the rules?

That’s naughty! Feel free to let them know what the rules are – maybe they have forgotten or they are too excited – or let one of the timekeepers know.

How do I sign up?

Signing up is easy peasy. Just head here to register your team. The first person to register the team will become the Team Captain and will be given a link the other team members can use to join the team.

My company/I would like to pay the registration fee for all runners. How do I do it?

Yeah! This is a fantastic news! Contact us and we can set that up for you!

What is the role of the team captain? Does it require lot of time?

The team captain is the driving force behind the team and our main point of contact. But don’t worry, you won’t have to do much else than ensuring your runners sign up, turn up, run hard and fundraise harder!